SOE Live: The Day of Truth

Scribed on August 15, 2014 by Scree.

Its been a long time coming that players like myself get hard news surrounding the now-forgotten and sparsely mentioned EQ Next. I wouldn’t have thought, after last years SOE reveal of this upcoming epic title that the only news surrounding the game would come only during its reveal.

If they hadn’t captured my imagination of the possibilities of a procedurally generated, populated and truly living fantasy world, I wouldn’t even be writing this. Yet a full year later, we’ve only seen the tinkering world-building tools get enhancements in Landmark.  Read More »

My Disney Hiatus & Blaugust

Scribed on August 11, 2014 by Scree.

So of course a major blogging event occurs and my family whisks me and my wife away to Disney World in swampy Orlando Florida. I had a lot of fun over our 10 day vacation, but I realized while out and about that I was missing out on a golden opportunity to help the blogging community.

Belghast on his second day attempted to list out all of the blog posts from those supporting the #blaugust community event. I found myself in a position to help, but with no computer to be able to properly explain. How utterly frustrated I was in Disney World that day! Even though I’m late to the game, hopefully some newer members of the community take this an invitation to get themselves signed up for my scr.ee service and help locating their #blaugust posts a little easier! Read More »

The WildStreet Journal: Issue 2

Scribed on July 30, 2014 by Scree.

Last months post got some fantastic hits, so clearly making money in WildStar is of interest to some of you! I thought I’d follow up last months post with a few specific tips to increase your profit margins. People asked me how I make the money that I do and theres a few reasons why I won’t/can’t share that with you.
Read More »

The WildStar Tumbleweed Dilemma

Scribed on July 27, 2014 by Scree.

I logged in last night and was a little concerned. Anecdotal evidence of 10 servers at low population on a saturday night would make anyone worried. Yet, there I was at the busiest spot in Thayd and only a mere handful of players were running around me. This is a stark contrast from a month ago when dozens if not hundreds could be seen running through the city conducting business. Does WildStar have a tumbleweed problem? Read More »

WildStar Crafted Item Changes

Scribed on July 25, 2014 by Scree.

In recent controversial news, Carbine announced that an upcoming patch will significantly nerf the ability for crafters to make gear that effectively supercedes almost all of the adventure, dungeon and even some of the raiding dropped gear. This was likely in response to the confusion surrounding “best in slot” lists that have begun circulating around for newer level 50s. Read More »

The WildStreet Journal: Issue 1

Scribed on July 19, 2014 by Scree.

Seeing as how the most fun I’ve had with an economy in any MMO (including EVE!) is WildStar (maybe because of its simplicity?) it only feels right to start a regular monthly column on my antics within the game. I thought I’d share with you some research and theories I’ve confirmed within the game. A few areas of public knowledge (at least on my server Rowsdower) seem to be poorly understood by the population at large (or perhaps people just don’t care?). Regardless,  for those of you economically inclined I’ve lined up a few areas of importance I thought I’d underline and clear up; Read More »

Connection Issues in WildStar

Scribed on July 16, 2014 by Scree.

Been getting disconnected lately or suffering from extreme lag? You can thank this guy; @itzchF on twitter for the recent issues.

Looks like Carbine is aware of it, but its impacting Guild Wars 2 servers as well (since they probably use the same network backbone!).

Internet douchery at its finest.

#wildstar

The Hacking of WildStar

Scribed on July 9, 2014 by Scree.

So this is one of those more embarrasing posts to make public, but if it serves as a PSA for anyone else I hope it can help others.

Yesterday my account was hacked.

I was cooking dinner and letting Feya craft a bunch of things to print more money for my account. I came back and had a “you were logged off because of another client logging into this account”. I’m use to seeing “Network Connection” gray-screens and I chalked this up to just being a glitch with that system. I logged into Feya and everything seemed fine. Still, I was concerned and put a 2-form-authenticator back on my account. Read More »

Feya The Money Printer

Scribed on July 3, 2014 by Scree.

Manipulating the CX market has been a fun little adventure of its own for me in WildStar. The Carbine devs have created an interesting game for sure, but their crafting system is absolutely gloryholed with flaws and oversights. Don’t mind me, however, as the complicated nature of the CX/AH has created a field day of profit opportunities. Stupid people list items below vendor value or don’t realize some items can be made below material costs. Great times for me as someone who picked up on this quickly. I’ve got enough to afford a full year of Credd at this point and I’m highly tempted to purchase them all right now. For some reason I really like seeing this ;> Read More »

Healing in WildStar: Level 50 and Beyond

Scribed on June 25, 2014 by Scree.

I have gotta say that this last month has renewed my hope in MMO’s I hadn’t thought possible. WildStar isn’t a revolutionary title by any means. Its managed to copy just about every major system that World of Warcraft has, put its own spin on them, and somehow come out looking like a fresh take on the modern MMO.

My concern leading up to this point was that the post 50 content wouldn’t live up to the challenging hype. Thankfully last night I managed to finally have the stars align and found some time to run an Adventure. Read More »

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