HEX The TCG: A Closer Look

Scribed on September 16, 2014 by Scree.

So the big WildStar experiment seems to be coming to a close for more than just me.  As it does, I’ve looked around for new things to fill my time. Coincidently, a HEX closed beta key showed up in my email two weeks ago. So as it stands most of my free time has been spent playing a lot of HEX.

You probably won’t recall, but almost a full year ago I posted about this title when it concluded its Kickstarter and Hearthstone was announced. Its interesting reading back on my initial thoughts and contrasting them against the time I’ve spent with the game this week. Read More »

The Archeage Dilemma

Scribed on September 9, 2014 by Scree.

I’ve been pretty quiet lately, and most of that’s due to my ongoing love affair with WildStar. What struck me most about trying to write about this topic was WildStar is guilty of the same sins I place at Archeage’s feet, with one exception (which we will get to in due time).

If you were to challenge the makers of Archeage to describe exactly what NEW thing it was they were bringing to the MMO table, I’d assume the answers would center around a few key areas;

  1. Naval Warfare
  2. PVP
  3. “Gliding” version of Flight.
  4. “Free” to Play.

Read More »

EQ Next and the Coming Genre Evolution

Scribed on August 23, 2014 by Scree.

I have mixed feelings coming out of the SOE Live 2014 event. On one hand, the event proved to me that SOE has no idea what they have on their hands. On the other, it proved that SOE isn’t afraid to take some risks.

I personally have not played an SOE game except during a brief revisit to EQ2. I found the crafting system engrossing and spent vast sums of time learning various tradeskills, for free mind you, for over 3 months. I purchased SOE points and unlocked different races and classes and had a lot of fun for a game I had written off shortly after its original launch. Read More »

SOE Live: The Day of Truth

Scribed on August 15, 2014 by Scree.

Its been a long time coming that players like myself get hard news surrounding the now-forgotten and sparsely mentioned EQ Next. I wouldn’t have thought, after last years SOE reveal of this upcoming epic title that the only news surrounding the game would come only during its reveal.

If they hadn’t captured my imagination of the possibilities of a procedurally generated, populated and truly living fantasy world, I wouldn’t even be writing this. Yet a full year later, we’ve only seen the tinkering world-building tools get enhancements in Landmark.  Read More »

My Disney Hiatus & Blaugust

Scribed on August 11, 2014 by Scree.

So of course a major blogging event occurs and my family whisks me and my wife away to Disney World in swampy Orlando Florida. I had a lot of fun over our 10 day vacation, but I realized while out and about that I was missing out on a golden opportunity to help the blogging community.

Belghast on his second day attempted to list out all of the blog posts from those supporting the #blaugust community event. I found myself in a position to help, but with no computer to be able to properly explain. How utterly frustrated I was in Disney World that day! Even though I’m late to the game, hopefully some newer members of the community take this an invitation to get themselves signed up for my scr.ee service and help locating their #blaugust posts a little easier! Read More »

The WildStreet Journal: Issue 2

Scribed on July 30, 2014 by Scree.

Last months post got some fantastic hits, so clearly making money in WildStar is of interest to some of you! I thought I’d follow up last months post with a few specific tips to increase your profit margins. People asked me how I make the money that I do and theres a few reasons why I won’t/can’t share that with you.
Read More »

The WildStar Tumbleweed Dilemma

Scribed on July 27, 2014 by Scree.

I logged in last night and was a little concerned. Anecdotal evidence of 10 servers at low population on a saturday night would make anyone worried. Yet, there I was at the busiest spot in Thayd and only a mere handful of players were running around me. This is a stark contrast from a month ago when dozens if not hundreds could be seen running through the city conducting business. Does WildStar have a tumbleweed problem? Read More »

WildStar Crafted Item Changes

Scribed on July 25, 2014 by Scree.

In recent controversial news, Carbine announced that an upcoming patch will significantly nerf the ability for crafters to make gear that effectively supercedes almost all of the adventure, dungeon and even some of the raiding dropped gear. This was likely in response to the confusion surrounding “best in slot” lists that have begun circulating around for newer level 50s. Read More »

The WildStreet Journal: Issue 1

Scribed on July 19, 2014 by Scree.

Seeing as how the most fun I’ve had with an economy in any MMO (including EVE!) is WildStar (maybe because of its simplicity?) it only feels right to start a regular monthly column on my antics within the game. I thought I’d share with you some research and theories I’ve confirmed within the game. A few areas of public knowledge (at least on my server Rowsdower) seem to be poorly understood by the population at large (or perhaps people just don’t care?). Regardless,  for those of you economically inclined I’ve lined up a few areas of importance I thought I’d underline and clear up; Read More »

Connection Issues in WildStar

Scribed on July 16, 2014 by Scree.

Been getting disconnected lately or suffering from extreme lag? You can thank this guy; @itzchF on twitter for the recent issues.

Looks like Carbine is aware of it, but its impacting Guild Wars 2 servers as well (since they probably use the same network backbone!).

Internet douchery at its finest.

#wildstar

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