The Nexus Wallstreet Insider: July Edition

Scribed on July 19, 2014 by Scree.

Seeing as how the most fun I’ve had with an economy in any MMO (including EVE!) is WildStar (maybe because of its simplicity?) it only feels right to start a regular monthly column on my antics within the game. I thought I’d share with you some research and theories I’ve confirmed within the game. A few areas of public knowledge (at least on my server Rowsdower) seem to be poorly understood by the population at large (or perhaps people just don’t care?). Regardless,  for those of you economically inclined I’ve lined up a few areas of importance I thought I’d underline and clear up; Read More »

Connection Issues in WildStar

Scribed on July 16, 2014 by Scree.

Been getting disconnected lately or suffering from extreme lag? You can thank this guy; @itzchF on twitter for the recent issues.

Looks like Carbine is aware of it, but its impacting Guild Wars 2 servers as well (since they probably use the same network backbone!).

Internet douchery at its finest.


The Hacking of WildStar

Scribed on July 9, 2014 by Scree.

So this is one of those more embarrasing posts to make public, but if it serves as a PSA for anyone else I hope it can help others.

Yesterday my account was hacked.

I was cooking dinner and letting Feya craft a bunch of things to print more money for my account. I came back and had a “you were logged off because of another client logging into this account”. I’m use to seeing “Network Connection” gray-screens and I chalked this up to just being a glitch with that system. I logged into Feya and everything seemed fine. Still, I was concerned and put a 2-form-authenticator back on my account. Read More »

Feya The Money Printer

Scribed on July 3, 2014 by Scree.

Manipulating the CX market has been a fun little adventure of its own for me in WildStar. The Carbine devs have created an interesting game for sure, but their crafting system is absolutely gloryholed with flaws and oversights. Don’t mind me, however, as the complicated nature of the CX/AH has created a field day of profit opportunities. Stupid people list items below vendor value or don’t realize some items can be made below material costs. Great times for me as someone who picked up on this quickly. I’ve got enough to afford a full year of Credd at this point and I’m highly tempted to purchase them all right now. For some reason I really like seeing this ;> Read More »

Healing in WildStar: Level 50 and Beyond

Scribed on June 25, 2014 by Scree.

I have gotta say that this last month has renewed my hope in MMO’s I hadn’t thought possible. WildStar isn’t a revolutionary title by any means. Its managed to copy just about every major system that World of Warcraft has, put its own spin on them, and somehow come out looking like a fresh take on the modern MMO.

My concern leading up to this point was that the post 50 content wouldn’t live up to the challenging hype. Thankfully last night I managed to finally have the stars align and found some time to run an Adventure. Read More »

WildStar: Level 50? Check!

Scribed on June 19, 2014 by Scree.

So I spent the last few weeks somewhat addicted to this fascinating title, WildStar. It reminds me initially of the launch of many of World of Warcraft’s own expansion launches. I say this, because the launch was relatively smooth and issue free. Sure, if I had moved off the server Pergo right away, I’d of been level 50 probably a week ago. Still, Rowsdower and the leveling experience after the queue debacle has been a very enjoyable trip. Read More »

The WildStar Raid-Attunement Debate

Scribed on June 10, 2014 by Scree.

I’ve been following the tweets and comments surrounding Syl’s post about Raiding Attunements in WildStar and it comically shaped up to be exactly what I feared. The problem with her argument surrounds her earlier attitudes towards raid attunements in WoW which can best be summarized by this quote;

Attunements, you gave our guild a direction. You made us teamwork and plan. You gave us time. And long stories with epic moments. The excitement to get there – and everyone could get there in due time if they really cared to.

Read More »

Wildstar Crafting: The Architect

Scribed on June 7, 2014 by Scree.

I’ve found that specific aspects of the crafting systems in Wildstar to be a merger of batshit crazy and a masochists wet dream. You might laugh at that but Wildstar’s crafting can at times be infuriating; especially so since the game basically dumps you into it with little if any explanation. While lesser men might shy away from the challenge, I typically enjoy hoarding resources and turning them into money in any game that I play. So I took up the challenge. Read More »

Wildstar: Launch Day Woes

Scribed on June 1, 2014 by Scree.

A rather interesting (depressing mostly) series of events for the new MMO on the block. My day proceeded a little like this;

I went to work at 630 AM, but I spent the first few minutes of my day trying to login before I left. Immediately around 630, a queue existed on Pergo that lasted about 25 minutes.  Before I hopped in my car, I was able to successfully make my characters and say hi to a few of the guys I’m playing with on Mumble. Read More »

The Impending Wildstar Marathon

Scribed on May 28, 2014 by Scree.

I’m an older guy, 32 years old, and its rare for me to publicly admit I took the first three days of next week off to play a video game (5 uninterupted days to hit 50 hehe!). I have so few moments in my busier life (work + new wife!) that its rare I get to indulge in my gaming hobby. Thankfully, this weekend marks the launch of a title that I will be honest; I was very skeptical of when I first read about it.

Read More »

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