HEX: Analyzing Set 1

Scribed on October 10, 2014 by Scree.

First off, I was taken back a little when a few players picked up my article and posted it on the official forums. Its nice to see that a small time blogger like me can get some positive feedback on an official forum anywhere (they are usually full of trolls and intensely vitriolic). So to those of you who posted it and put up nice comments, you have my thanks. Hopefully my future posts won’t discourage you from visiting ;>

I took to experimenting with a few HEX decks over the last few weeks and honestly was pretty impressed by the range of archetypes the various colors seem to offer. While most of the colors seem limited to two distinct “themes” (with cross support from another color), largely the cards in set one feel fairly unthematic. What I mean is to say the cards themselves don’t seem to pigeonhole you into the two thematic archetypes. I found myself experimenting with numerous decks within Blood and found many of them viable at a given level. Read More »

Improving HEX: My Wishlist

Scribed on October 6, 2014 by Scree.

HEX just recently went through a fairly major patch which upgraded some of its underlying code and more importantly enabled a newer version of the graphics engine powering the game called Unity. During my review of the games patched changes, I hinted that I’d been saving some of my more direct criticisms for a subsequent article. Instead of criticizing the changes in the patch, however, I’ve opted for a much more positive-in-tone post by merely listing a few items I’d like to see eventually make it into the game.  Read More »

The Best Cards of HEX: Shards of Fate

Scribed on October 4, 2014 by Scree.

Set 1 and I have had a few weeks together and its begun shaping up to me what cards are the most influential of the set. I took a queue from the HexTechs.tv crew which posted this top 10 list. Unfortunately I think most of the list is misguided. While Countermagic is a staple amongst CCGs it hardly deserves a place at the top of the list. In terms more appropriate for the interrupting power it brings, its more a “staple card” than a “power cards”.  Likewise on their list is Menacing Gralk; which while it is certainly a powerful card, its fairly difficult for any deck except mono-blue to play.

Factors that go into making a card the “best of” include a cards playability. Being restricted to a mono-color deck (which basically any 3-threshold card should be), really limits the cards ability to be played frequently in the scope of all cards of set one. In fact, most of these cards require mono-color. While I am not opposed to the concept of Mono-color, at this early stage in the game with only one set out, its difficult for a single color to cope with the threats a dual-color approach brings to the table (perhaps with the exception of Blood?). Read More »

HEX: The Patchening

Scribed on October 2, 2014 by Scree.

Big news from the HEX front I suppose. Having only played it for about 2 weeks now, its been obvious to me from the grumbling on the forums/twitter/in-game chat that players were anxiously awaiting ANY update on the game. Known bugs have been running around for weeks with little to no help in sight. Add to this a statement that Set 2 would be released in August, only for it to not be. It’s little surprise the fan base was restless! Read More »

HEX The TCG: A Closer Look

Scribed on September 16, 2014 by Scree.

So the big WildStar experiment seems to be coming to a close for more than just me.  As it does, I’ve looked around for new things to fill my time. Coincidently, a HEX closed beta key showed up in my email two weeks ago. So as it stands most of my free time has been spent playing a lot of HEX.

You probably won’t recall, but almost a full year ago I posted about this title when it concluded its Kickstarter and Hearthstone was announced. Its interesting reading back on my initial thoughts and contrasting them against the time I’ve spent with the game this week. Read More »

The Archeage Dilemma

Scribed on September 9, 2014 by Scree.

I’ve been pretty quiet lately, and most of that’s due to my ongoing love affair with WildStar. What struck me most about trying to write about this topic was WildStar is guilty of the same sins I place at Archeage’s feet, with one exception (which we will get to in due time).

If you were to challenge the makers of Archeage to describe exactly what NEW thing it was they were bringing to the MMO table, I’d assume the answers would center around a few key areas;

  1. Naval Warfare
  2. PVP
  3. “Gliding” version of Flight.
  4. “Free” to Play.

Read More »

EQ Next and the Coming Genre Evolution

Scribed on August 23, 2014 by Scree.

I have mixed feelings coming out of the SOE Live 2014 event. On one hand, the event proved to me that SOE has no idea what they have on their hands. On the other, it proved that SOE isn’t afraid to take some risks.

I personally have not played an SOE game except during a brief revisit to EQ2. I found the crafting system engrossing and spent vast sums of time learning various tradeskills, for free mind you, for over 3 months. I purchased SOE points and unlocked different races and classes and had a lot of fun for a game I had written off shortly after its original launch. Read More »

SOE Live: The Day of Truth

Scribed on August 15, 2014 by Scree.

Its been a long time coming that players like myself get hard news surrounding the now-forgotten and sparsely mentioned EQ Next. I wouldn’t have thought, after last years SOE reveal of this upcoming epic title that the only news surrounding the game would come only during its reveal.

If they hadn’t captured my imagination of the possibilities of a procedurally generated, populated and truly living fantasy world, I wouldn’t even be writing this. Yet a full year later, we’ve only seen the tinkering world-building tools get enhancements in Landmark.  Read More »

My Disney Hiatus & Blaugust

Scribed on August 11, 2014 by Scree.

So of course a major blogging event occurs and my family whisks me and my wife away to Disney World in swampy Orlando Florida. I had a lot of fun over our 10 day vacation, but I realized while out and about that I was missing out on a golden opportunity to help the blogging community.

Belghast on his second day attempted to list out all of the blog posts from those supporting the #blaugust community event. I found myself in a position to help, but with no computer to be able to properly explain. How utterly frustrated I was in Disney World that day! Even though I’m late to the game, hopefully some newer members of the community take this an invitation to get themselves signed up for my scr.ee service and help locating their #blaugust posts a little easier! Read More »

The WildStreet Journal: Issue 2

Scribed on July 30, 2014 by Scree.

Last months post got some fantastic hits, so clearly making money in WildStar is of interest to some of you! I thought I’d follow up last months post with a few specific tips to increase your profit margins. People asked me how I make the money that I do and theres a few reasons why I won’t/can’t share that with you.
Read More »

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